Peace and All Good
- Paula Gamble-Grant
- Jan 19, 2018
- 1 min read

Peacemaking is one of the essential, core values of being Franciscan. Consequently, and to no one's surprise, it is one of the core values of our center. It was the habit of Francis to greet everyone with peace and if you take a trip to Assisi, you’ll find both the Latin Pax et Bonum (peace and good) and the Italian Pace e Bene everywhere: It is a gentle reminder that in the midst of a world full of factions and unrest, God’s peace and good was - and is - fully present in all of creation.
Is this reminder and blessing of peace and good needful today?
I think we’d all heartily agree, Yes!
But how do we do this?
What blocks us from living with peace?
And in what ways can we cultivate both inner and outer peace in our fractured and anxious modern world?
Over the next few months, many of our staff at the center will be offering each of our perspectives on being a peacemaker in the world. We hope to cultivate peace and value your interactions with us on this subject! We also hope that you enjoy getting to know our hearts a little bit more and that together, our footsteps will be reminders to look for the deep peace and good of God in our world today.
What helps you cultivate peace in your own life?



There was one level in Connect Master where I rearranged the cards a dozen times. Eventually I found a Connect Master Solution online and realized I was focusing on the wrong trait. That oh of course moment is exactly why I keep playing these little visual puzzles.
My favorite thing about colony flow game is that the boards are designed to make you feel clever. When you finally see the right order to pull the numbered blocks and ants start eating away at the food, it's such a good feeling.
I'm not the type to read puzzle instructions. But Meowdoku's rules are so short I remembered them instantly. One cat per row, column, and colored region. No touching cats. Then the board turns into a maze of Xs.
Was not expecting to care about a marble game, but marble sort got me with that timing puzzle. You drop one marble, it rolls, you see the belt filling up, and suddenly you are holding your breath. It's oddly comforting and tense at the same time.
Game is hard showed up in my feed and I clicked because people in the comments were arguing about one level. That is a good sign for a puzzle game. When I tried it, I saw why. It gives you tiny setups that are easy to understand but hard to solve because the interaction changes constantly. Drag the wrong thing. Tilt the phone. Check the words. Wait. I kept playing because I wanted to be on the solved side of the argument.